Job Details

Staff Software Engineer, UI & Research Tooling (Bay Area / Paris / Remote)

  2025-11-04     GenesisAI     all cities,AK  
Description:

What Youll Do
  • Design and build the human-computer interface for physical data generation language to dynamic and interactive 3D scenes and motion

  • Design and build powerful tools that help engineers and researchers move faster. For example

    • Developinteractive UIs to visualize simulation and robotics data enabling fast, intuitive exploration of high-dimensional sensor and control data at scale, from quick skimming to deep debugging

    • Build intuitive, high-throughput interfaces for annotating robotics data including actions, object interactions, trajectories, affordances, and more to accelerate model supervision and evaluation

    • Build an experiment tracking and evaluation leaderboard: a central hub to compare models across tasks and environments, and drill into detailed metrics

  • Bring great software engineer practices and discipline across the board (system architecture, CI, testing)

  • Collaborate closely with engineering/research teams in robotics, simulation, and foundation models committed to building general-purpose Physical AI

What Youll Bring
  • Extensive experience with backend and frontend development, with frequent production releases (8+ years)

  • Experience with TypeScript and modern React or equivalent

  • Deep knowledge of best practices and API design principles

  • Experience with gathering complex requirements from multiple stakeholders and translating them into intuitive tools

  • Bonus: Experience building internal tooling to accelerate research workflows (e.g., data labeling, debugging, evaluation, visualization, experiment tracking)

  • Bonus: Experience visualizing 3D data from domains like robotics, self-driving, or simulation


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